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ABOUT ME

Passionate about video games since my childhood, I reoriented myself in this field after 9 years in architecture.

 

My experience in architecture has greatly helped me to create logical spaces that represent well it needs. I mainly worked in masonry and wood working during those years and I developed an interest in the different materials and their use in addition to having a good logical mind on how to assemble things. With my degree in horticulture, I also acquired a lot of knowledge about the types of plants and the different possible arrangements. All these experiences greatly help me to communicate with the artists, and it inspires me when creating my levels.

I am an organized person who likes good planning. During my school years, I often inherited the role of lead for the meetings planning, to follow the general progress of a project and to ensure it goes well. I frequently had to create documents to facilitate the sharing of information. Such as a document to explain the metrics of the game, my design intentions in a level or the corrections that needed to be done in a level. I opted for screenshots and short notes grouped in a document. This format was appreciated by my colleagues because it offers a visual support, it can be accessed at any time and allows them to work at their pace.

 

I settle on level design because I like creating environments that cause interesting situations and that are fun. Working with constraints whether it's to optimize performance, or because of the network limit or with the mechanics inspires me to create. I take great pleasure in embodying different player profiles and imagining how they would approach each of my levels. During the playtests, I get a lot of satisfaction from analyzing the problems encountered to imagine the next iteration of the level design.

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